Mass Learning Through Interactive Public Art with Data Sculpture

Liu, Shih-Ta; Hsu, Su-Chu. (2023). Mass Learning Through Interactive Public Art with Data Sculpture. The Kyoto Conference on Arts, Media & Culture (KAMC 2023), Kyoto, Japan.

Liu, Shih-Ta; Hsu, Su-Chu. (2023). Mass Learning Through Interactive Public Art with Data Sculpture. The Kyoto Conference on Arts, Media & Culture (KAMC 2023), Kyoto, Japan.

Liu, Shih-Ta; Hsu, Su-Chu. (2023). Air Printer: Using digital fabrication to inspire resilient futures of universities. Proceedings of the Fab 23 Research Papers Stream, Thimphu, Bhutan.

Natanson, Hadar; Liu, Shih-Ta; Hsu, Su-Chu. (2025). A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface. 14th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2025).

Chang, Cheng-Hao; Hsu, Su-Chu; Liu, Shih-Ta. (2025). AIoT Anthropomorphic Little Monster. The Kyoto Conference on Arts, Media & Culture (KAMC 2025), Kyoto, Japan.

Chang, Yu-Hsuan; Chang, Cheng-Hao; Liu, Shih-Ta; Hsu, Su-Chu. (2025). Micro Project – Small Plants, Big Discoveries: AI-Driven Exploration. The Kyoto Conference on Arts, Media & Culture (KAMC 2025), Kyoto, Japan.

Liu, Shih-Ta and Hsu, Su-Chu. (2023). I.O.T. - The Spatially Aware Interaction for Travel Learning System in Campus Tour Learning. 2023 Anhui & Taiwan Cross-Strait Conference on Internet of Things (AT-IOT 2023), Anhui, China.