AIoT Anthropomorphic Little Monster

Chang, Cheng-Hao; Hsu, Su-Chu; Liu, Shih-Ta. (2025). AIoT Anthropomorphic Little Monster. The Kyoto Conference on Arts, Media & Culture (KAMC 2025), Kyoto, Japan.

作者:Cheng-Hao Chang, Su-Chu Hsu, Shih-Ta Liu

摘要:To attract children’s attention, this study utilizes anthropomorphic little monsters with traits such as timidity, gluttony, playfulness, and adventurousness. These cute, approachable characters help children project their emotions and imagination onto them. Our research integrates AI, the Internet of Things, and interactive design to develop the AIoT Anthropomorphic Monster Interaction System, implemented at Hsinchu Science Theme Park during Halloween. We designed a “palm monster generator box” that allows children to insert their hands, and an AI program then generates a unique, cute monster based on the shape and posture of the child’s palm. The system projects a nighttime forest scene onto the wall; children use a mobile phone app to walk in front of the wall, shake the phone to awaken their monster, and play and interact with it, or “scoop up” and take it home to share on social media. Through this system, we explore the emotional impact of Kawaii Theory on children and whether anthropomorphic monster design provides a “safe sense of adventure.”

關鍵字:AIoT, Anthropomorphic Design, Kawaii Theory, Children Interaction, AI Image Generation, Interactive Design

原始論文 DOI: https://doi.org/10.22492/issn.2436-0503.2025.46