跳至主要內容
找不到符合條件的結果
  • Home
  • Publications 著作發表
  • Teaching 課程
    • AI 創意網頁設計
    • 互動式人工智慧藝術設計
    • 穿戴裝置表演
      • 2026(115-1)
    • 互動微電子創意應用
      • 2025(114-1)
      • 2025(113-2)
    • 機電互動設計
      • 2024
      • 2023
      • 2022
      • 2021
    • 微電子互動創作
      • 2022
      • 2021
      • 2020
      • 2019
    • 互動科技實務
      • 2017
      • 2016
    • 微型電腦創作
      • 2018
    • 感測器原理
      • 2014
      • 2013
    • 其他教學
  • Projects 計畫/專案
  • Research 研究
    • Agentic Interactive Systems
    • Cross-Media IoT
    • Adaptive AI Environment
    • Selected Works 作品
  • About / CV 劉士達
STLiu 劉士達
  • Home
  • Publications 著作發表
  • Teaching 課程
    • AI 創意網頁設計
    • 互動式人工智慧藝術設計
    • 穿戴裝置表演
      • 2026(115-1)
    • 互動微電子創意應用
      • 2025(114-1)
      • 2025(113-2)
    • 機電互動設計
      • 2024
      • 2023
      • 2022
      • 2021
    • 微電子互動創作
      • 2022
      • 2021
      • 2020
      • 2019
    • 互動科技實務
      • 2017
      • 2016
    • 微型電腦創作
      • 2018
    • 感測器原理
      • 2014
      • 2013
    • 其他教學
  • Projects 計畫/專案
  • Research 研究
    • Agentic Interactive Systems
    • Cross-Media IoT
    • Adaptive AI Environment
    • Selected Works 作品
  • About / CV 劉士達
STLiu 劉士達

AI-Driven Embodied Interaction

全部 (13)Interactive Installation (1)Cross-Media IoT (7)AI-Driven Embodied Interaction (4)Agentic Interactive Systems (1)AI in Education (1)STEAM (2)Ubiquitous Computing (3)
  • AI-Driven Embodied Interaction

AIoT Anthropomorphic Little Monster

Chang, Cheng-Hao; Hsu, Su-Chu; Liu, Shih-Ta. (2025). AIoT Anthropomorphic Little Monster. The Kyoto Conference on Arts, Media & Culture (KAMC 2025), Kyoto, Japan.

  • Kenneth Liu
  • 2026-09-15
  • AI-Driven Embodied Interaction

A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface

Natanson, Hadar; Liu, Shih-Ta; Hsu, Su-Chu. (2025). A Vocabulary Acquisition Learning System with Sand-Based Gamified Tangible Interface. 14th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2025).

  • Kenneth Liu
  • 2026-09-15
  • Cross-Media IoT, AI-Driven Embodied Interaction

Cross-Media Interaction in IoT-Enabled Environments: A Study of Cognitive Transformation

Liu, Shih-Ta; Hsu, Su-Chu. (2026). Cross-Media Interaction in IoT-Enabled Environments: A Study of Cognitive Transformations. 19th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2026), Island of Crete, Greece.

  • Kenneth Liu
  • 2026-09-15
  • AI-Driven Embodied Interaction

AIoT Anthropomorphic Little Monster

Research system associated with AI gene…

  • 2026-09-09

版權 © 2026 - STliu.TW