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  • About / CV 劉士達
STLiu 劉士達
  • Home
  • Research 研究
  • Publications 著作發表
  • Teaching 課程
    • 穿戴裝置表演
      • 2026(115-1)
    • 互動微電子創意應用
      • 2025(114-1)
      • 2025(113-2)
    • 機電互動設計
      • 2024
      • 2023
      • 2022
      • 2021
    • 微電子互動創作
      • 2022
      • 2021
      • 2020
      • 2019
    • 互動科技實務
      • 2017
      • 2016
    • 微型電腦創作
      • 2018
    • 感測器原理
      • 2014
      • 2013
    • 其他教學
  • Projects 計畫/專案
  • Works 作品
  • About / CV 劉士達
STLiu 劉士達

Publications

全部 (13)Cross-Media IoT (11)AI-Driven Embodied Interaction (6)Agentic Interactive Systems (1)AI in Education (1)STEAM (2)Ubiquitous Computing (2)
  • Cross-Media IoT, AI-Driven Embodied Interaction

Cross-Media Interaction in IoT-Enabled Environments: A Study of Cognitive Transformation

Liu, Shih-Ta; Hsu, Su-Chu. (2026). Cross-Media Interaction in IoT-Enabled Environments: A Study of Cognitive Transformations. 19th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2026), Island of Crete, Greece.

  • Kenneth Liu
  • 2026-09-15
  • Ubiquitous Computing

The Development of a Mindfulness Meditation Practice System Using a Chatty and Kinetic Ball

Liu, Shih-Ta; Huang, Yu-Hsiung; Hsu, Su-Chu. (2025). The Development of a Mindfulness Meditation Practice System Using a Chatty and Kinetic Ball. HCI International 2025 (HCII 2025), Gothenburg, Sweden.

  • Kenneth Liu
  • 2026-09-09
  • Cross-Media IoT

Data Paradigm Shift in Cross-Media IoT System

Liu, Shih-Ta; Hsu, Su-Chu; Huang, Yu-Hsiung. (2020). Data Paradigm Shift in Cross-Media IoT System. HCI International (HCII 2020), Copenhagen, Denmark.

  • Kenneth Liu
  • 2026-09-09
  • Agentic Interactive Systems

Navigating “Limerence”: Designing a Customized ChatGPT-Based Assistant System

Mei, Ko-Qin; Chen, Yu-Ju; Liu, Shih-Ta. (2025). Navigating "Limerence": Designing a Customized ChatGPT-Based Assistant System. HCI International 2025 Posters (HCII 2025), Gothenburg, Sweden.

  • Kenneth Liu
  • 2026-09-15
  • Cross-Media IoT

The Application of IoT Cross-Media Q&A System in an Astronomy and Art Festival

Liu, Shih-Ta; Hsu, Su-Chu. (2024). The Application of IoT Cross-Media Q&A System in an Astronomy and Art Festival. IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW 2024), Taichung, Taiwan.

  • Kenneth Liu
  • 2026-09-09
  • Cross-Media IoT, STEAM

The Development of an Interactive IoT Cross-Media Survey System and Real-time Re-presentation of Mass Learning

Tsai, Yi-Jin; Liu, Shih-Ta; Hsu, Su-Chu. (2025). The Development of an Interactive IoT Cross-Media Survey System and Real-time Re-presentation of Mass Learning. HCI International 2025 (HCII 2025), Gothenburg, Sweden.

  • Kenneth Liu
  • 2026-09-09
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